Implications of Gamification for Student Learning Motivation: Meta-Analysis Study

Main Article Content

  Mario Emilzoli
  Asep Herry Hernawan
  Hanoum R. Nadia
  Gema Rullyana
  Zahrani Putri Saidah
  Lia Susanti
  Muhamad Kosim Gifari

Abstract

Background of the study: Gamification is increasingly applied in education to stimulate engagement and motivation, yet empirical findings on its effectiveness remain mixed.
Aims: This study aims to determine the overall effect of gamification on students’ learning motivation and to examine whether education level, sample size, and publication year moderate this effect.
Methods: A meta-analysis was conducted using Scopus-indexed journal articles published between 2015–2024. Studies were included if they reported motivation outcomes with sample size, mean, and standard deviation. Effect sizes (Hedges’ g) were calculated and synthesized using a random-effects model with OpenMEE.
Results: Twenty-five articles (26 outcomes) met the criteria. Gamification demonstrated a significant and very strong overall effect on learning motivation (ES = 1.061). Moderator analysis showed stronger effects at the senior high school level, while the influences of sample size and publication year were comparatively smaller.
Conclusion: Gamification substantially enhances students’ learning motivation compared with non-gamified approaches. These results support the careful and contextual integration of gamified elements in teaching to optimize learner engagement and instructional quality.

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How to Cite
Emilzoli, M., Hernawan, A. H., R. Nadia, H., Rullyana, G., Saidah, Z. P., Susanti, L., & Gifari, M. K. (2025). Implications of Gamification for Student Learning Motivation: Meta-Analysis Study. JENTIK : Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, 4(2), 77–89. https://doi.org/10.58723/jentik.v4i2.579
Section
Research Articles
Author Biography

Mario Emilzoli, Universitas Pendidikan Indonesia, Jawa Barat

Lecturer at Education Technology and Curriculum Development, Faculty of Education Science, Universitas Pendidikan Indonesia

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