Development of Augmented Reality-Based Digital Learning Media on Plant and Animal Cell Topics to Enhance the Analytical Skills of Eighth Grade Junior High School Students

Main Article Content

  Muchamad Rangga Hidayatulloh
  Yayuk Mulyati
  Yonna Divanka Yuanvanelli

Abstract

Background: Technological advances inside the industrial revolution 4.0 era have encouraged the educational world to offer interactive and contextual learning, mainly in growing better-order wondering abilities inclusive of analysis. The topic of plant and animal cells in science lessons is abstract and often difficult for students to grasp when taught conventionally.
Aims: The aim of this study was to develop using plant and animal cell material to enhance the analytical skills of eighth-grade junior high school students.
Methods: The stages of media development encompass analysis, design, development, implementation, and assessment. The media was created using Unity and Vuforia software with marker-based tracking techniques and validated by media and subject matter experts.
Results: Validation by material specialists and media specialists confirmed validity levels of 96.59% and 96.25%, respectively. Readability (98.12%) and practicality (95%) tests also showed excellent scores.
Conclusion: With these results from this study, it could be concluded that the AR-based learning media developed is appropriate for use in science learning because it can present abstract material more interactively and efficaciously in schooling students' analytical talents.

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How to Cite
Hidayatulloh, M. R., Mulyati, Y., & Yuanvanelli, Y. D. (2025). Development of Augmented Reality-Based Digital Learning Media on Plant and Animal Cell Topics to Enhance the Analytical Skills of Eighth Grade Junior High School Students. FINGER : Jurnal Ilmiah Teknologi Pendidikan, 4(3), 173–185. https://doi.org/10.58723/finger.v4i3.500
Section
Research Articles

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