

Journal Title | : Indonesian Journal of Elearning and Multimedia |
Initial | : IJOEM |
Abbreviation | : IJOEM Indones. J. E-learning Multimed. |
E-ISSN | : 2830-2885 |
DOI Prefix | :10.58723 by ![]() |
Publisher | : Asosiasi Profesi Multimedia Indonesia |
Organized By | :Centre for Instructional Technology and Multimedia Universiti Sains Malaysia USM , Prodi Pendidikan Multimedia UPI, Asosiasi Program Studi Teknologi Pendidikan Indonesia (APS-TPI), Asosiasi Pemimpin Digital Indonesia (APDI), Media Inti Teknologi. |
Editor in Chief | : Prof. Dr. Rudi Susilana (Scopus ID: 57208124694) |
Journal Rank | : Sinta 3 |
Frequency | : 3 issues a year |
Focus & Scope |
: Media technology, Computer Graphics, computer-aided Design, and Human-Computer Interaction (HCI) principles to advance e-learning and multimedia in educational contexts:
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Indonesian Journal of ELearning and Multimedia Journal has been accredited by the Decree of the General Director of Strengthening Research and Development, Ministry of Research, Technology, and Higher Education of the Republic of Indonesia 10/C/CE/DT.05.00/2025
Indonesian Journal of E-learning and Multimedia centers on the innovative application of media technology, Computer Graphics, computer-aided Design, and Human-Computer Interaction (HCI) principles to advance e-learning and multimedia in educational contexts. It aims to publish cutting-edge research that explores the design, development, evaluation, and effective integration of interactive media and user-centered technologies to transform digital learning experiences and outcomes.
The journal welcomes contributions across a broad range of topics at the intersection of media technology, Computer Graphics, computer-aided Design, HCI, e-learning, and multimedia, including but not limited to:
- Design and Evaluation of Interactive Multimedia Learning Resources: Research on the creation and assessment of engaging multimedia content (e.g., interactive videos, simulations, animations) for online learning environments, considering usability, accessibility, and pedagogical effectiveness.
- Human-Computer Interaction in E-learning Platforms and Tools: Studies on the design of user-friendly and effective interfaces for Learning Management Systems (LMS), online assessment tools, virtual classrooms, and other e-learning technologies. This includes personalization, adaptability, and user experience.
- Mobile Learning (M-learning) and Multimedia Delivery: Investigations into the design, implementation, and impact of mobile technologies and multimedia formats on learning outcomes and engagement in various educational settings.
- Virtual and Augmented Reality (VR/AR) in E-learning and Multimedia: Exploration of the use of immersive technologies to create interactive and engaging multimedia learning experiences, including the design of effective interactions and the evaluation of their pedagogical value in online education.
- Game-Based Learning and Gamification in Digital Learning Environments: Research on the design, development, and evaluation of educational games and the application of game mechanics in e-learning to enhance motivation, participation, and learning outcomes. Special attention is given to the role of multimedia and user interaction.
- Personalized and Adaptive E-learning Systems: Studies on the use of media technology and HCI principles to create adaptive learning paths, personalized content delivery, and intelligent tutoring systems within online learning environments. This includes the use of multimedia to cater to diverse learning styles.
- Collaborative Online Learning and Multimedia Communication: Research on the design and evaluation of technologies that support collaborative learning activities in online settings, focusing on the effective use of multimedia tools for communication and knowledge sharing.
- Accessibility and Universal Design for Learning (UDL) in E-learning and Multimedia: Investigations into the design of accessible e-learning resources and multimedia content for learners with diverse needs and abilities, adhering to UDL principles and accessibility guidelines.
- Learning Analytics and the Use of Multimedia Data: Research on the collection, analysis, and visualization of data related to learners' interactions with multimedia resources in e-learning environments to gain insights into learning behaviors and improve instructional design.
- Emerging Media Technologies and Their Application in E-learning: Exploration of new and emerging media technologies (e.g., interactive installations, 360° video) and their potential to enhance online learning and multimedia experiences.
The goals of the Indonesian Journal of E-learning and Multimedia are to: - Advance Interdisciplinary Knowledge: To publish cutting-edge research that significantly expands the understanding at the intersection of media technology, Human-Computer Interaction (HCI), e-learning, and multimedia within educational contexts.
- Foster Innovation in Design and Development: To present innovative work related to the design and development of effective user interfaces, engaging user experiences, and interactive multimedia learning resources that enhance the quality of online learning.
- Promote Best Practices: To disseminate research findings and case studies that identify and evaluate best practices in the integration of media technology and HCI principles to improve pedagogical effectiveness and learner engagement in e-learning environments.
- Support Theoretical and Methodological Development: To encourage the development of new theoretical frameworks, conceptual models, and research methodologies relevant to the design, implementation, and evaluation of technology in online education and the use of multimedia.
- Highlight Contemporary Trends and Challenges: To provide a platform for the discussion and analysis of current trends, emerging issues, and challenges in the utilization of media technology, HCI, e-learning, and multimedia in education, including aspects of accessibility, inclusion, and ethics.
- Bridge the Gap Between Research and Practice: To publish research that is relevant and applicable to educators, technology developers, instructional designers, and policymakers in their efforts to enhance the quality of education through technology.
- Build an Academic Community: To facilitate the exchange of ideas, research collaborations, and discussions among experts and practitioners in the fields of media technology, HCI, e-learning, and multimedia.
- Enhance the Impact and Effectiveness of Digital Learning: To contribute to the improvement of the quality, effectiveness, and appeal of digital learning experiences through the publication of research focused on technological innovation and optimal human interaction.
- Encourage Future Research: To identify underexplored areas of research and encourage scholars to pursue important questions that can advance the field.
- Serve as a Valuable Resource: To be a primary resource for academics, researchers, practitioners, and policymakers interested in the integration of media technology, HCI, e-learning, and multimedia in education.
Indonesian Journal of Elearning and Multimedia starting in 2022, three times a year, in May, October, and January. Published articles can be downloaded for free, read, and distributed as references for the next article. Paper is submitted online by registering first on this website, or can be sent via email to [email protected].
Announcements
Current Issue
Vol. 4 No. 3 (2025): Indonesian Journal of E-learning and Multimedia (October 2025)