Emilzoli, M., Hernawan, A. H., R. Nadia, H., Rullyana, G., Saidah, Z. P., Susanti, L., & Gifari, M. K. (2025). Implications of Gamification for Student Learning Motivation: Meta-Analysis Study. JENTIK : Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, 4(2), 77–89. https://doi.org/10.58723/jentik.v4i2.579