CALISTON, N. Evaluating the Effectiveness of Mobile Game-Based Learning for Raising Adolescent Health Awareness: The Case of "AHlam Na 2.0". IJOEM Indonesian Journal of E-learning and Multimedia, [S. l.], v. 4, n. 1, p. 11–20, 2025. DOI: 10.58723/ijoem.v4i1.349. Disponível em: https://ejournal.1001tutorial.com/index.php/ijoem/article/view/349. Acesso em: 18 jul. 2025.