[1]
Labib, U.A., Pratiwi, D. and Saputra, B. 2026. Fun Over Function: The Role of Social Influence and Hedonic Motivation in Virtual Reality Adoption for Biology Education. IJOEM: Indonesian Journal of E-learning and Multimedia. 5, 2 (May 2026), 90–99. DOI:https://doi.org/10.58723/ijoem.v5i2.636.