http://ejournal.1001tutorial.com/index.php/finger/issue/feedFINGER : Jurnal Ilmiah Teknologi Pendidikan2024-02-02T07:10:48+00:00Jurnal Finger : Jurnal Ilmiah Teknologi Pendidikanfinger@1001tutorial.comOpen Journal Systems<p><strong>FINGER</strong> : <strong>Jurnal Ilmiah Teknologi Pendidikan</strong> with ISSN : 2830-6813 is a journal managed by <strong>CV Media Inti Teknologi</strong>. Publish articles on community service activities in the five domains of the educational field are : </p> <p><strong>1. Design</strong> <br />Establishing a framework to guide in planning the educational technology. At this pace, you have to develop the curricula to be implemented and plan how long it will take to finish the program.</p> <p><strong>2.</strong> <strong>Development <br /></strong>Using the design and framework; materials are produced and developed. It also occurs after you plan what curricula to be used when you have to develop some materials that will help you and benefit the student to learn more about the topic.</p> <p><strong>3. Utilization <br /></strong>Implementing and using the learning materials to enhance the knowledge and skills of learners. After developing the materials, you have to use this as a tool for your teaching-learning process. It also helps you to know if it was really having a great impact on them.</p> <p><strong>4.</strong> <strong>Management <br /></strong>It is applied in the implementation of all domains and its effects on the outcomes of the students learning. </p> <p><strong>5. Evaluation</strong> <br />Monitoring, assessing, and giving judgment on the extent of use of learning materials in achieving the expected outcomes.</p> <p><strong>FINGE</strong>R <strong>: Jurnal Ilmiah Teknologi Pendidikan</strong> starting in 2022 Three times a year, in <strong>February, June, And November.</strong> Published articles can be downloaded for free, read, and distributed as references for the next article. Paper is submitted online by registering first on this website or can be sent via email to dikdimas.1001tutorial@gmail.com. Download the <a href="https://ejournal.1001tutorial.com/index.php/finger">template </a>here and the <a href="https://ejournal.1001tutorial.com/index.php/finger">Author Guideline </a>here and submit the article along with <a href="https://ejournal.1001tutorial.com/index.php/finger">the statement letter</a></p>http://ejournal.1001tutorial.com/index.php/finger/article/view/201Analysis of the Need for Padlet-Based Learning Media Development to Improve Understanding of Concepts in Class XI Circular Motion Material at SMA Kota Bengkulu 2023-07-27T19:38:17+00:00Tri Yulistiatriyulistia17@gmail.com<p>An effective learning tool is one that can boost students' interest and motivation. Padlet is an easy-to-use, maintain, and set-up collaborative platform. This study set out to find out what educators and students needed in order to create lesson plans for high school students using the Padlet software. The methodology used in this study was qualitative descriptive. The data was gathered through observations, interviews, and literature research. This research instrument consists of these observation and interview sheets. The technique for data analysis is qualitative descriptive data analysis. The results of the learning materials, interviews, and observations that were done show that there is still space for development in the students' conceptual understanding, especially when it comes to the material on circular motion. because students still find it difficult to understand the material they are studying and professors still use a traditional teaching methodology. Therefore, it can be said that Padlet-based development media are still needed at SMAN 1 Kota Bengkulu, SMAN 3 Kota Bengkulu, and SMAN 9 Kota Bengkulu in order to support students' learning and help them understand concepts. This is based on the needs analysis that was conducted at these schools.</p>2024-02-06T00:00:00+00:00Copyright (c) 2024 Tri Yulistiahttp://ejournal.1001tutorial.com/index.php/finger/article/view/212Development of HOTS-Based Interactive E-Modules to Train High School Students' Critical Thinking Skills on Harmonic Vibration Material2024-02-02T07:10:48+00:00Muhammad Akbar Agustianm.akbaragustian2001@gmail.comAfrizal Mayubafrizalmayub@unib.ac.idDedy Hamdanidedy.hamdani@unib.ac.id<p>The goal of this project is to create an interactive e-module using Hots to teach high school students how to think critically about content related to harmonic vibration that is both realistic and well-received by the students. Thirty-five pupils from class X SMAN 01 Bengkulu City provided the data for this study. The 4D model research method—which stands for Define, Design, Develop, and Disseminate—is used in this study. The study employed many instruments, including observation sheets, student impression sheets, instructor needs questionnaires, and expert team validation sheets. In order to aid students in understanding the teaching materials, the resulting e-module includes text, tables, graphics, formulas, and learning videos. Additionally, an interactive quiz within the e-module allows students to practice their skills. The results of this study indicate that the developed e-module is included in the very feasible category with a value of 87.2%. Students' perception of this e-module is included in the very good category with a value of 84.4%.</p>2024-02-08T00:00:00+00:00Copyright (c) 2024 Muhammad Akbar Agustian, Afrizal Mayub, Dedy Hamdanihttp://ejournal.1001tutorial.com/index.php/finger/article/view/198Analysis of Needs for the Development of Nearpod-Based Interactive Learning Media to Improve Student Learning Outcomes in Class XI at SMAN Bengkulu City on Parabolic Motion Material 2023-07-27T15:47:34+00:00Guti Ameda Pazahguti.amedapazah@gmail.comEko Risdiantoeko_risdianto@unib.ac.idAndik Purwantoandikpurwanto@unib.ac.id<p>This study set out to examine the demands of educators and learners with reference to the creation of Nearpod application-based learning resources for high school students studying parabolic motion. The information used in this study came from a review of the literature, interviews with physics instructors, and class XI students at SMAN 01, SMAN 03, and SMAN 09 in Bengkulu City. This study employs a qualitative descriptive research methodology. The methods utilized to collect the data are interviews, observations, and literature reviews. Observation and interview sheets made up the research instrument. Qualitative data analysis is used in data analysis procedures. Interactive learning materials are required in classrooms, as indicated by the findings of observations and interviews. This is a result of the fact that professors continue to employ a conventional learning approach and that pupils struggle to understand the information. The usage of interactive learning media in the learning process is necessary as a medium that promotes the learning process, according to the study's findings and discussion.</p>2024-02-10T00:00:00+00:00Copyright (c) 2024 Guti Ameda Pazah, Eko Risdianto, Andik Purwantohttp://ejournal.1001tutorial.com/index.php/finger/article/view/126Development of Ice Jellyger Beverage Products as a Business to Train the Spirit of Entrepreneurship Among Students Through Social2023-04-15T07:46:56+00:00Maida Oktaliamaidaoktalia13@gmail.comAnisa Hasanahannisahasanah651@gmail.comPuri Maharanipurimaharani20177@gmail.comEko Risdiantoeko_risianto@unib.ac.id<p>In addition to marketing products through social media and having an entrepreneurial spirit, sellers or students or entrepreneurs must choose a business that is contemporary and can compete in the social media market such as the Es Jellygar (Fresh Jelly) beverage product business. This research aims to train the spirit of entrepreneurship among students in developing and marketing Ice Jellygar beverage products. This research is an R&D research, the development model used is the 4D model (Define, Design, Develop, and Disseminate). The data analysis method used in this study was carried out through product acceptance tests on consumers. The result of this research is the development of Es Jellygar beverage products, which go through four stages of development: Define, Design, Develop, and Disseminate. The Define stage focuses on finding reference recipes, the Design Stage creates prototypes or product designs, the Develop Stage involves evaluation by experts and prototype testing, and the Disseminate Stage is about introducing products to the public through exhibitions and consumer testing. Marketing products through social media and having an entrepreneurial spirit, sellers or students or entrepreneurs must choose businesses that are contemporary and can compete in the social media market such as the Es Jellygar (Fresh Jelly) beverage product business. So it can be concluded that this business can be an opportunity for entrepreneurs or students as an easy side business, and can compete in the sales field.</p>2024-02-10T00:00:00+00:00Copyright (c) 2024 Maida Oktalia, Anisa Hasanah, Puri Maharani, Eko Risdiantohttp://ejournal.1001tutorial.com/index.php/finger/article/view/247Improving Learning Outcomes of Rhythmic Gymnastics with Tiktok Application Media (Classroom Action Research on Class IV Students of SD Nеgеrі 7 Tеbіng Tіnggі School Year 2022/2023) 2024-01-25T03:39:46+00:00Putri Hayatibioputri147@gmail.comHotlider H Simamorahotliderhsimamora@gmail.com<p>Thrоugh rhythmic gуmnаѕtісѕ material, іt is hореd that ѕtudеntѕ саn dеvеlор mоvеmеnt skills, рhуѕісаl fitness and сrеаtіvіtу. Aftеr fоllоwіng a ѕеrіеѕ оf lеаrnіng рrосеѕѕеѕ, in class IV оf SD Nеgеrі 7 Tеbіng Tіnggі, ѕtudеnt learning оutсоmеѕ wеrе ѕtіll lеѕѕ thаn орtіmаl. Sо action іѕ needed by utilizing interesting and vаrіеd lеаrnіng media tо іnсrеаѕе student attention. By utіlіzіng TіkTоk mеdіа аѕ a lеаrnіng mеdіum, іt іѕ believed that thе learning рrосеѕѕ wіll bе mоrе іntеrеѕtіng аnd can іmрrоvе ѕtudеnt lеаrnіng outcomes. The ѕсоре оf thе problem in this rеѕеаrсh is limited, namely, rhуthmіс gуmnаѕtісѕ material іn class IV оf SD Nеgеrі 7 Tеbіng Tinggi, use оf thе TikTok application mеdіа, ѕtudеnt lеаrnіng оutсоmеѕ, rеѕеаrсh vаrіаblеѕ, rеѕеаrсh design, рорulаtіоn and ѕаmрlе, rеѕеаrсh іnѕtrumеntѕ, аnd dаtа аnаlуѕіѕ techniques. This rеѕеаrсh method uѕеѕ thе Clаѕѕrооm Aсtіоn Rеѕеаrсh method whісh іѕ often called Classroom Aсtіоn Rеѕеаrсh (PTK). Thе data аnаlуѕіѕ tесhnіԛuеѕ uѕеd іn thіѕ rеѕеаrсh wіll bе adjusted tо thе tуре оf dаtа obtained. With thе аіm of dеѕсrіbіng dаtа frоm оbѕеrvаtіоnѕ аnd dосumеntаtіоn, аѕ well as аnаlуzіng dаtа іntеrасtіvеlу and соntіnuоuѕlу, bу соnnесtіng data from vаrіоuѕ sources tо produce rеѕеаrсh findings. Aftеr dаtа аnаlуѕіѕ іѕ саrrіеd out, thе uѕе of thе Tіktоk mеdіа аррlісаtіоn саn іmрrоvе student lеаrnіng outcomes in rhуthmіс gymnastics mаtеrіаl. Rеѕеаrсh ѕhоwѕ thаt thеrе is аn іnсrеаѕе in thе average vаluе оf rhythmic gуmnаѕtісѕ learning оutсоmеѕ frоm cycle I tо сусlе II. Thіѕ is рrоvеn by thе rеѕultѕ оbtаіnеd from thе 25 ѕtudеntѕ who took thе сусlе I tеѕt, there wеrе 9 ѕtudеntѕ hаvе achieved the KKM score аnd 16 ѕtudеntѕ hаvе nоt асhіеvеd thе KKM ѕсоrе wіth thе аvеrаgе lеаrnіng оutсоmеѕ as of SAR 61.8 wіth a соmрlеtіоn реrсеntаgе of 36%. Meanwhile, in сусlе II thеrе wаѕ a significant іnсrеаѕе whеrе 23 ѕtudеntѕ hаd асhіеvеd thе KKM score, while there wеrе 2 ѕtudеntѕ whо dіd nоt reach thе KKM. Thе average learning outcome іn cycle II activities wаѕ 83.4 wіth a соmрlеtіоn реrсеntаgе оf 92%. Thе results оf thе rеѕеаrсh show thаt thе TіkTоk аррlісаtіоn mеdіа саn increase thе іntеrеѕt in lеаrnіng аnd learning outcomes оf class IV ѕtudеntѕ іn Rhуthmіс Gymnastics at Stаtе Elementary Sсhооlѕ. 7 Hіgh Clіffѕ Evеn Semester of thе 2022/2023 Aсаdеmіс Year іn the еуеѕ оf Phуѕісаl Eduсаtіоn, Sроrtѕ аnd Hеаlth (PESH).</p>2024-02-19T00:00:00+00:00Copyright (c) 2024 Putri Hayati, Hotlider H Simamorahttp://ejournal.1001tutorial.com/index.php/finger/article/view/236Utilization of Digital Media in Managing Mental Health of Educational Technology Students at Ibn Khaldun University Bogor2024-01-11T13:16:27+00:00Rudi Hartonorudihartono@uika-bogor.ac.idAlfira Ajrinalfiraajrin262@gmail.comSuci Sabila Noersucisabilanoer@gmail.comNadya Nurfirmansyahnadyanurfirmansyah5@gmail.com<p><em>The purpose of this study is to better understand how students enrolled in the Education Technology Study Program at Ibn Khaldun University of Bogor use digital media to manage their mental health. Descriptive qualitative research methodologies were used in this study, and data was gathered through interviews. 84 respondents, who were Ibn Khaldun University of Bogor students studying educational technology in semesters 1, 3, 5, and 7, participated in this survey. The findings of this study suggest that students enrolled in the Educational Technology Study Program at Ibn Khaldun University of Bogor may have difficulties managing their mental health as a result of digital media. Student responses made during interviews make it clear that digital media can improve awareness and comprehension of mental health management. The study's conclusion is that students in Ibn Khaldun University of Bogor's Education Technology Study Program have significant mental health effects from digital media. It is therefore envisaged that students will be able to focus more on how digital media is used to manage mental health.</em></p>2024-02-25T00:00:00+00:00Copyright (c) 2024 Rudi Hartono, Alfira Ajrin, Suci Sabila Noer, Nadya Nurfirmansyah